The original fifth dot maneuver of this fighting style, Rapid Fire, allows two or more attacks to be made in one action. This is far too powerful in practice, as it eclipses all other fighting styles and reduces contests between its practitioners to a question of who rolls the higher initiative.
GM Note: There are a few ways to fix this extreme imbalance. Probably the easiest is to limit Rapid Fire to two attacks and otherwise leave it in place. The replacement maneuver offered here provides a more complex alternative that gives experts in Combat Marksmanship a valuable edge against unexpected threats.
This maneuver replaces Rapid Fire.
Your character's awareness and reflexes are highly tuned, allowing her to react lethally the moment her enemy is exposed.
When someone moves from full concealment into an area that your character is watching, she may make a reflexive Firearms attack against them. She does not have time to Take Aim for this attack, even with equipment like a Reflex Scope, but she can make a burst attack if her gun is capable of it. This attack is in addition to whatever she does on her turn. Only one Snap Shot attack can be made in a round.
Drawback: The sudden movement needed to bring her firearm to bear prevents a clean shot and imposes a -3 penalty to your character's attack. Further, your character cannot make a targeted attack with Snap Shot.