This supplemental style now requires a Movement action to activate, instead of an Instant action. This allows the berserker rage to be more easily used in fast-paced combat. The character must still spend a point of Willpower as usual.
When in a berserk rage, the character's sheer ferocious speed lends them some small protection. When the character would sacrifice their defense while raging, it is instead reduced to 1. They still cannot use multiple abilities in a round which require them to sacrifice their defense.
The berserker’s rage overrides their physical limitations, pushing them to greater feats even when others would fall in pain. In a mad, violent fit, the character can shrug off otherwise crippling wounds. When their last health box is filled with Bashing, the character automatically remains conscious and does not need to roll their Stamina. When that box is filled with Lethal, they must immediately roll Stamina to remain conscious, and continue rolling every round before their action as usual. When that box is filled with Aggravated damage, they still die.