Creating tokens is not really possible using the core rules. This method of token creation allows a player to have a pretty large amount of control over the final product, making the process inherently powerful. The extremely long interval keeps it balanced enough for most games.
Creating a token is a slow and arduous process that requires a combination of skill and raw power. The task requires two hours of uninterrupted effort at a time. Any interruption that forces the crafter away from their work completely ruins that attempt.
In addition, only one roll can be made per game session.
Cost: 1 Glamour / roll (or 2 Glamour / roll)
Dice Pool: Resolve + Craft + Wyrd
Action: Extended (special)
Interval: 2 hours, max one roll per chapter (game session)
Target: 20 successes / dot
Dramatic Failure: The character destroys some of their previous work. Remove two successes from the accumulated total.
Failure: The character makes no progress. They may still pay an additional glamour to add a single automatic success, salvaging something from the failed effort.
Success: The character makes progress on their token. They may pay an additional glamour to add a single automatic success on top of whatever progress was made.
Exceptional Success: No additional effect.
Modifier | Situation |
---|---|
+1 | Something positive |
- | Something neutral |
-1 | Something negative |