Ongoing contracts either have their effects suppressed or ended altogether, depending on the description of the contract. Items created using Cobblethought (Dream 4) evaporate as the magic holding their dream-stuff together disappears. Constructs from Artifice likewise break down. Other permanent effects that change the nature of a thing are merely suppressed, like contract-based enhancements.
Hedgespun loses its mien and looks like human-world junk until it leaves the area, and does not provide any of its magical benefits. Tokens are affected identically to hedgespun.
The echo Death of Glamour suppresses all glamour in its AOE, including pledge boons and some ongoing sanctions. Violating a pledge while under the effects of Death of Glamour still does break the pledge, but the effect of the sanctions may be suppressed or delayed temporarily.
- Poisoning of Boon
- Always suppressed.
- Flaw
- Typically not suppressed. Lost limbs and mental ailments are intrinsic to the character.
- Social flaws are a partial exception, since they require magic in order to affect new onlookers. Once someone has internalized the meaning of the flaw -- say, that your character is a traitor -- suppressing it won't matter any more, because their own perceptions have changed and no longer need to be reinforced by magic.
- Curse
- Never suppressed. A curse represents an intrinsic change in the character's ability to act and to think.
- Pishogue
- Always suppressed, since it is a contract.
- Vulnerability
- Vulnerability to magic is always suppressed by the echo: magic can't enter the area.
- Vulnerability to physical force is complicated. The sanction technically affects everyone who targets your character, not your character personally. Attacks that originate inside the echo's effect do not benefit from your vulnerability, but attacks that come from outside of the area do gain those benefits.
- Banishment
- Always suppressed.
- Death
- Always suppressed.