This contract appears in full in Rites of Spring, page 108. It is modified here to reduce its power level and the amount of headaches it can cause to the ST, or to the players when some baddie starts using Omen.
One contract should not give you a character’s life story.
Exceptional Success: The changeling also gains a general understanding of one additional major traumatic event that occurred to the target.
This clause gives benefits better than the equivalent Hearth clause for the same cost, so the cost is going up to reflect that.
Cost: 2 Glamour or 3 Glamour
To avoid this clause spoiling plot surprises or forcing me to create a bunch of meaningless detail for some guy at the deli counter, this clause gets a tighter time constraint.
Success: The changeling gains a general impression of the most significant or emotionally charged event that the target is going to experience soon, usually within a week or so. Such events include… (all other text remains the same)
Exceptional Success: The character gains more details about the upcoming problem.
The chance to act differently with full foreknowledge is an excellent trick, but replaying a full round of combat is a huge headache and wastes a lot of time. The scope of this clause’s effect is now limited to the changeling’s own action.
Success: The changeling has a clear and vivid vision of the consequences of her actions. In play, this means that the player can use this clause any time before their character’s next action. Using this clause allows that character to do something else for her previous action. All other events of the turn remain unchanged, unless they have to change because of the character’s own new action.
This clause is most useful in situations in which the changeling walks into an ambush, unknowingly sets off a trap or alarm or otherwise makes some critical mistake that could be avoided by adequate foreknowledge. A changeling can use this clause only once during a single scene. Repeated use during the same turn is impossible. Other contracts which modify turn order or time should also be avoided during the rewritten turn.
Exceptional Success: In addition to generally knowing what will occur in the next turn, the changeling noticed a host of small details that allow her to act more effectively during this turn. During the turn being replayed, the changeling gains a +2 bonus to any action she performs.
It doesn’t make much sense for Morality to be the target for a fate ritual.
Action: Extended. The target number is the target’s Presence + Resolve. The character can make one roll every 10 minutes.
Success: For the next month, all rolls by all characters that would result in this fate coming true for the target gain a bonus equal to the number of successes rolled on final roll of the ritual.
…
A character may invoke a single impending fate at any given time.
Modifier | Situation |
---|---|
–2 | The fate named is particularly extreme or unlikely. |
-1/dot | Dots in Fame possessed by the target. |
+1 | The fate is especially likely or minor. |