Spell | Effect |
---|---|
Detect Disease | Determine if a target is diseased |
Filth Shroud | Hide in an Evil aura, bonus to AC and disguise |
Hearth Stone | Make a rock warm to the touch |
Lamp Lighter | Ignite or extinguish candles |
Obscure Creature | Creature is hidden from scrying |
R’s E. O. Speedwagon | Large disk of force |
Shape Object | Reshape stone or metal |
Torchfinger | Create a tiny candle flame |
Transcribe | Copy nonmagical text |
You determine whether a creature, object, or area has been infected or is infectious. You can determine the exact type of disease with a DC 20 Wisdom check. A character with the Heal skill may try a DC 20 Heal check if the Wisdom check fails, or may try the Heal check prior to the Wisdom check. A target will register if it is currently infected with a disease – or can cause someone to become infected by a disease – that would require a saving throw. The spell will not pick up minor, ubiquitous diseases like the common cold.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
This unsettling spell drapes the subject in oily shadows. These shadows conceal their natural aura with an aura of Evil, causing them to register as that alignment in all ways for its duration. The shadows also obscure outlines, granting a +1 deflection bonus to AC and a +5 bonus to Disguise checks.
Material Component: A holy symbol dedicated to an evil deity, which slowly disintegrates over the course of the spell’s duration. If the spell ends early, the holy symbol immediately falls to dust.
Hearth Stone is a simple spell used widely by hunters and vagabonds alike. It makes a single stone weighing up to 200lb hot to the touch, around 100F. The stone can warm up food, drink, or other objects in contact with it, as well as provide some lightless heat to a small room. It is never hot enough to cause damage, even to bare flesh. The effect lasts for one hour per caster level.
With a snap of the fingers, this spell allows the caster to ignite or extinguish every candle, lamp, torch, or other small, flammable light source within line of sight at medium range. Bards often make good use of this spell for dramatic lighting. The options for each light source are ignite, extinguish, or leave unchanged. No matter how many light sources are affected, the changes all happen simultaneously. Large fires like bonfires, fireplaces, etc. cannot be manipulated by this spell. Similarly, magical lights that do not use flame cannot be altered by this spell.
Light sources that are being held by a creature allow that creature to make a Will save to avoid the spell’s effects. If they succeed, all light sources on their person are immune to the spell.
This spell works just like Obscure Object, but targets a living creature instead of an object. The equipment that creature carries is also concealed, up to their maximum load. Other creatures carried by the target are not concealed, except for their familiar or animal companion.
Arcane Material Component
A piece of chameleon skin.
Derived from Tensor’s Floating Disk, Speedwagon creates a slightly concave, circular plane of force that carries loads for you. The disk is 5ft. in diameter and one inch deep at its center. It can hold 200 pounds of weight per caster level. (If used to transport liquid, its capacity is 7 gallons.) The disk floats approximately 3 feet above the ground at all times and remains level. It floats along horizontally and may be pushed or pulled by anyone at nearly any speed. If left alone, the disk will drift to a gentle halt. The disk winks out of existence when the spell duration expires. The disk also winks out if you move beyond range or try to take the disk more than 3 feet away from the surface beneath it. When the disk winks out, whatever it was supporting falls to the surface beneath it.
Speedwagon is the culmination of Raylan’s doctoral project, An Application of Naturally-Occuring Potential Force to Augment Force-Aspected Magics.
Material Component
A drop of mercury.
You can form an existing piece of stone or metal into any shape that suits your purpose. While it’s possible to make crude coffers, doors, and so forth with shape object, fine detail isn’t possible. There is a 30% chance that any shape including moving parts simply doesn’t work.
This spell is effectively unknown outside the upper echelon of the Moradin priesthood, the Council of Hadefar. To learn it, a dwarf must either prove their absolute devotion to the church, or gain Moradin’s personal favor.
The flame produced by torchfinger is small and inoffensive, similar to a candle or a match. While the spell lasts, the caster can touch their finger to flammable objects in order to light them. After one minute, the flame disappears.
Transcribe copies non-magical text onto blank pages. Every mark on the page is copied as it appears, including drawings and disfiguring splotches. To use it, the caster must touch both the source document and the blank pages to be filled. It is important to provide enough blank pages to copy the entire source document. If the spell runs out of blank space, it immediately ends.
The letters produced by Transcribe are an approximation of the caster’s own writing, making it useless for forgery. Transcribe is often taught to apprentices as a precursor to the Unseen Servant spell.
Material Component
A fountain pen and some string