Name: |
Cellilio Galvani |
Motivations: | Duty(Mistress) | [Taxa]: |
|
Alias: |
N/A | Prove Worth (Vampire) |
[Faction]: |
||
Type: |
Ghoul | Arvarice (Knowledge) |
[Advanced]: |
Power | Intelligence | ••• | Strength | •• | Presence | •• | ||
Finesse | Wits | •••• | Dexterity | ••• | Manipulation | ••• | ||
Resistance | Resolve | •• | Stamina | •• | Composure | ••• |
Mental | Physical | Social | |||||
(-3 Untrained) |
(-1 Untrained) |
(-1 Untrained) |
|||||
Academics Research |
••• | Athletics | • | Animal Ken | o |
||
Computer | •• | Brawl | o |
Empathy | •• | ||
Crafts (+3 deal) |
• | Drive | • | Expression Academics |
• | ||
Investigation Body Language |
••• | Firearms | •• | Intimidation | • | ||
Medicine | • | Larceny Can't 10 again |
• | Persuasion Fast Talk |
•• | ||
Occult | •• | Stealth | •• | Socialize | • | ||
Politics | • | Survival | • | Streetwise | • | ||
Science | •• | Weaponry | o |
Subterfuge Hide Emotions |
••• |
¶ Health |
¶ |
¶ Willpower |
¶ |
¶ Combat Attacks/Options: |
(Size+Stamina) •
• • • • • •
o
o
o
o
o
-1
-2
-3
|
(Resolve+Composure) •
• • • •
o
o o o o
X
X
X
X
X
|
Type Damage Dice Pool |
||
¶ Wyrd |
¶ |
¶ Glamour |
¶ Advantages |
|
|
|
Size: 5 Speed: 10 Defense: 4/3 Armor: 2/1 Initiative Mod: 9(10) Perception: 10 |
[Or Other Karma Meter]
10 | o | |
9 | o | |
8 | o | |
7 | • | |
6 | • | |
5 | • | |
4 | • | |
3 | • | |
2 | • | |
1 | • |
Book/Page: nWoDB 116
Effect: Senior Teaching Assistant at Purdue History Department.
Was assistant to Professor Knoles
Now Defacto head of the scanning project
Book/Page: Ghouls 72
Effect: Ghoul to Anabelle
Book/Page: GotV p46
Effect: memorize information perfectly; roll to memorize for entire scene (i.e. everything a character could sense in a given moment) instead of specific information or sensory input
Book/Page: nWoD p115
Effect: Disposable income. 1 dot represents a few hundred in cash; 5 represents millions reaching billions of assets.
Book/Page: Asy p51
Effect: +2 to navigate a bureaucratic system
Book/Page: nWoD 115
Effect: This Merit gives your character a friend and teacher who provides her with advice and guidance. Your character’s mentor acts on her behalf, although the Storyteller determines exactly how. A mentor usually offers advice, allowing the Storyteller to use him to help guide your character through tough situations. A mentor may also use his influence or abilities to help your character out, although he probably wants to see his charge do things for herself. A mentor is likely to give up in disgust on a pupil who constantly asks for aid. Mentors may also ask for something in return for their assistance, which can lead your character into some interesting situations.
The number of dots purchased in this Merit determines the relative power, knowledge and experience of your character’s teacher. One dot indicates a mentor with
one or more specialized Skills and a small amount of experience in your character’s field of interest. Two dots indicate a mentor with a wide range of capability and experience in your character’s field of interest. Three dots indicate a mentor possessing a broad range of Skills, years of experience and significant influence in your character’s field of interest. Four dots indicate a mentor who not only possesses a broad range of Skills and decades (or in some cases, centuries) of experience, he is also a preeminent figure with major influence in your character’s field of interest. Five dots indicate a mentor with towering influence and power in your character’s field of interest. A five-dot patron watches over your character and influences her life in ways both obvious and subtle, and likely has an agenda in which your character is pivotal.
Book/Page:
Effect:
Book/Page: GotU p15
Effect:
Book/Page: GotU p15
Effect:
Book/Page: nWoD p116
Effect: Trustworthy agent of the character. May be a personal assistant, personal bodyguard or even a deputy of the character. Retainers are generally loyal followers of the character but it is rare that they are an actual friend of the character -- their loyalty may also be only as strong as they are compensated by the character. Each dot represents the abilities of the character: 1 dot represents a weak, unskilled or otherwise lowly agent; 5 dots represents a very strong, highly skilled or otherwise outstanding agent who may even be supernatural.
Book/Page:
Effect:
Generic power template:
Book/Page:
Description:
Cost:
Dice Pool:
Action: Instant/Reflexive/Contested/Extended
Roll Results:
Dramatic Failure:
Failure:
Success:
Exceptional Success:
Suggested Modifiers:
Modifier |
Situation |
[Item] •••••
Type: [Imbued Item/Enhanced Item/Artifact/Grimoire/Memento/Charm/Fetter/Vanitas/Deathmask/Memorabilia/Token/Hedgespun/Fetish/Relic]
Description:
Effect:
[Reinforced Clothing]
Book/Page: Arsenal
Rating: Durability: 1/0 Structure: Size: Cost: •••••
Description: Padded Workout gear; Obviously not bought as a set.
Effect: Reduces damage a little.
[Glock 22]
Book/Page: Arsenal
Damage: 2 Size: 1/s Cost: ••
Range: 20/40/80
Clip: 17+1
Description: Standard Issue Police Sidearm.
Effect: Gun/Weapon; Lethal Damage
Description:
Type | Durability | Size | Structure | Acceleration | Safe Speed | Top Speed | Max Handling | Occupants | Cost |
1+ | ••••• |
Appearance:
Statistics:
Age:
Apparent Age:
DOB:
Date Of Embrace/First Change/Bargain/Awakening/Escape:
Hair:
Eyes:
Race:
Nationality:
Height:
Weight:
Sex:
Goals:
Conflicts:
Total Exp: 203
Current Exp: 5
Expenditures: 198 No Special Order
Token(Psycic Paper) 4 (20)
Wits 4 (20)
Dexterity (15)
Composure (15)
Wyrd 2 (16)
Contracts of Smoke 3 (free)
Contracts of Darkness 2 (free)
Contract of Smoke 4 (16)
Contracts of Fang and Talon[Cat] (18)
Hours 1 (4)
Computers 2 (6)
Crafts 1 (3)
Medicine (3)
Occult(9)
Science (6)
Athletics (3)
Firearms 1-2 (9)
Stealth 2 (6)
Empathy 2 (6)
Intimidation 1 (3)
Streetwise 1 (3)
Academics[Research] (3)
Expression[Academics] (3)
Occult[Changeling] (3)
Danger Sense (6)
Direction Sense (2)
Perfect Stillness (2)
Retainer(Christy) 3 (2) Bought at Discount
Contacts(Cecilio) 2 (2) Brought at Discount
Status(Academics) 1 (-2) Refund
Resources 1 (-2) Refund
Contact(Police) 2 (-6) Refund
Supernatural Lore(Vampire) 1 (2)
Hollow 1 - Door (2)