The Family is all about upward mobility, and what’s more upward than celestials, fiends, and dragons?
These racial writeups are a work in progress, and are presented here for reference during discussion. They will be replaced with the final versions once those are ready.
+2 Wisdom, +2 Charisma: Aasimar are blessed with insight and personal magnetism.
Acid, cold, and electricity resistance 5.
Light (Sp): Aasimar can use light once per day as cast by a sorcerer of their character level.
+2 racial bonus on Listen and Spot checks.
Darkvision up to 60 feet.
Automatic Languages: Common, Celestial. Any languages are allowed as bonus languages, except secret languages, such as Druidic.
Level Adjustment +1
+2 Strength, +2 Cha
+2 Natural Armor
5 resistance to appropriate element by dragon color
Low-Light Vision, immune to Sleep and Paralysis effects
1 level adjustment
+2 Dexterity, +2 Intelligence, –2 Charisma.
Medium size.
A tiefling’s base land speed is 30 feet.
Darkvision out to 60 feet.
Racial Skills: Tieflings have a +2 racial bonus on Bluff, Hide, and Intimidate checks.
Racial Feats: A tiefling gains feats according to its class levels.
Special Attacks - Darkness: A tiefling can use darkness once per day as a Spell-Like Ability (caster level equal to class levels).
Special Qualities: Resistance to cold 5, electricity 5, and fire 5.
Automatic Languages: Common, Infernal. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc.
Level adjustment +1.