Type | Active | Upcoming |
---|---|---|
High concept | Tinker-Tailored Psychic Spy (Naomi) | Super-Sensing Thrill Streamer (Heidi) |
Trouble | I Must See All; We Must Do All | Crazy Made Me F-Rep [for somewhere] |
Aspects | Saving the World (One Episode at a Time)! | |
Drawn to an Unusual Spark | ||
Morph | Guanxi-Sourced Remade | |
Filled with last year’s bells and whistles |
Fantastic (+6) | Investigate; Notice |
Superb (+5) | Fight; Will; X-Risks |
Great (+4) | Athletics; Rapport; Somatics |
Good (+3) | CivRep; Infiltrate; InfoSec; Provoke (+) |
Fair (+2) | Cover (+); Deceive (+); Kinesics; Program; Xeno-Contact |
Average (+1) | Cred; Eye Rep (+); Hardware; Medicine; Pilot; Shoot; Survival (+) |
Mediocre (+0) | G-Rep ((+)) |
Psi Chi (N+H) | Ambience Sense: Hard to surprise, good at scrounging and searching for clues. |
Hyperthymesia: Superior autobiographical memory, allowing one to remember the most trivial of events. Ego-version of Mnemonic Augmentation. | |
Sensory Boost: Concentrate on a sense to filter everything else out and enhance it. | |
Psi Chi (N+H) | Enhanced Creativity: Any time creativity plays a major role, the async is likely to think of something highly unexpected. This level of ingenuity can sometimes seem strange and different, manifesting in odd or creepy ways, especially with artwork. |
Predictive Boost: The async has a more intuitive sense of what outcomes are most likely. Useful for tasks like knowing where to position oneself during a firefight for maximum effect or where to go to avoid spreading an epidemic. | |
Space-Time Sense: Enhanced sense of time and incredibly sensitive to their body’s velocity and position in space. As long as they’re conscious, they always know roughly how far and in what direction they’ve traveled, including any changes in speed and direction during the trip. | |
Sense Infection: (Psi Gamma) | +2 bonus to X-Risks actions to detect infection by the exsurgent virus in biological entities within 20 meters. |
Ego Sense: (Psi Gamma) | +2 Notice to detect the presence and location of other sentient and biological life forms (including animals) within 20 meters. |
Multi-Tasking: (Psi Gamma) | Additional mental action for the scene (at the cost of a Fate point or 4 Mental Stress) |
Alienation: (Psi Gamma) | Make a Provoke action against Will, if successful they gain an aspect related to disconnect between ego and morph. |
Psychic Stab: (Psi Gamma) (Q-Morph Naomi) | With a touch, make a Will attack instead of Fight to deal damage or create aspects. |
Pain Tolerance | High pain tolerance. +2 to Overcome or Defend actions to withstand pain. +2 to anyone addressing a physical Consequence that primarily involves pain. |
Ego Plasticity | Recover from negative temporary resleeving-related morph aspects after one scene rather than at the next refresh. |
Kinesics Masking Software | +2 Cover to avoid being identified by Kinesics |
Traits | Access Jacks; Biomods; Cortical Stack; Circadian Regulation; Enhanced Respiration; Ghost-Rider Module; Mesh Inserts; Mnemonic Augmentation; Temperature Tolerance; Toxin Filters; Uncanny Valley |
Stunts | Armor; Medichines; Reflex Boosters; Structural Enhancement; T-Ray Emitter |
Durability | Good (+3) |
Stress Boxes | 4 |
Refresh | 2 (7) |
Cred/Civ Rep Cost | +4 (Great) |
Traits | Access Jacks; Cortical Stack; Cyberbrain; Environmental Adaptation (Extreme Pressure, Extreme Heat, Corrosive Atmosphere); Extra Limbs (4 legs, 4 arms); Ghost-Rider Module; Mesh Inserts; Limited Mobility (Restricted to Venus Surface); Mnemonic Augmentation; Mobility (Walker) |
Stunts | Enhanced Senses (Echolocation); Enhanced Senses (Radar); Enhanced Senses (T-Ray); |
Durability | Superb (+5) |
Stress Boxes | 4 + Additional Mild Consequence |
Refresh | 1 (6) |
Cred/Civ Rep Cost | +4 (Great) |
Traits | Access Jacks; Biomods; Cortical Stack; Enhanced Respiration; Limited Mobility (Land); Mesh Inserts; Mobility (Flight - Heavy Wings) |
Stunts | Enhanced Sense (Vision - Sense Air Currents); Environmental Adaptation (Venus); Medichines; Mobility (Flight); Reflex Boosters |
Durability | Good (+3) |
Stress Boxes | 4 |
Refresh | 1 (6) |
Cred/Civ Rep Cost | +4 (Great) |
Traits | Access Jacks; Biomods; Cortical Stack; Mesh Inserts; Nano-Manipulator Arm |
Stunts | Medichines; Nano-Manipulator Arm; Nanoscopic Vision; Reflex Boosters; (Plasma Cutter) |
Durability | Good (+3) |
Stress Boxes | 4 |
Refresh | 1 (6) |
Cred/Civ Rep Cost | custom |
Traits | Access Jacks; Biomods; Cortical Stack; Kinesics Changing Software; Mesh Inserts; Mnemonic Augmentation |
Stunts | Enhanced Senses (Vision); Mental Speed (1 free morph aspect invoke); Multiple Personalities; Multi-Tasking; |
Durability | Average (+1) |
Stress Boxes | 3 |
Refresh | 0 (4) |
Cred/Civ Rep Cost | +3 (Good) |
Traits | Access Jacks; Biomods; Cortical Stack; Ghost-Rider Module; Mesh Inserts |
Stunts | Armor; Enhanced Senses (Vision); (Chameleon Cloak;) |
Durability | Good (+3) |
Stress Boxes | 4 (4 Max) |
Refresh | 1 (5) |
Cred/Civ Rep Cost | +4 (Great) |
Traits | Access Jacks; Biomods; Cortical Stack; Ghost-Rider Module; Mesh Inserts; Mobility (Grip Pads); Mobility Requirement (Changing Orientations); Nano-Tattoos |
Stunts | Mobility (Grip Pads); Stealth; |
Durability | Good (+3) |
Stress Boxes | 4 |
Refresh | 1 (3) |
Cred/Civ Rep Cost | +3 (Good) (Owned Outright) |
Aspects | Verti-Ghost (TITAN Tested, Ultimate Approved) |
Traits | Access Jacks; Biomods; Cortical Stack; Mesh Inserts; Social (Sex Switch) |
Stunts | Attraction (+2 Provoke) |
Durability | Average (+1) |
Stress Boxes | 3 |
Refresh | 0 (1) |
Cred/Civ Rep Cost | +3 (Good) |
Traits | Access Jacks; Biomods; Cortical Stack; Enhanced Senses (Vision); Ghost-Rider Module; Kinesics Changing Software; Mesh Inserts |
Stunts | |
Durability | Average (+1) |
Stress Boxes | 3 |
Refresh | 0 (2) |
Cred/Civ Rep Cost | +4 (Great) |
Traits | Access Jacks; Biomods; Fauxtical Stack; Ghost-Rider Module; Kinesics Changing Software; Mesh Inserts |
Stunts | |
Durability | Good (+3) |
Stress Boxes | 4 |
Refresh | 1 (2) |
Cred/Civ Rep Cost | +3 (Good) |
Traits | Access Jacks; Biomods; Cortical Stack; Enhanced Senses (Vision); Environmental Adaptation (High Heat); Mesh Inserts; Mobility (Grip Pads); Temperature Intolerance (Cold) |
Stunts | |
Durability | Average (+1) |
Stress Boxes | 3 |
Refresh | 1 (3) |
Cred/Civ Rep Cost | Custom (Unknown) |
Traits | Access Jacks; Biomods; Cortical Stack; Environmental Adaptation (Vacuum); Ghost-Rider Module; Manipulators (Prehensile Feet); Mesh Inserts; Mobility (Limber) |
Stunts | Mobility (Grip Pads); T-Ray Emitter (gear stunt) |
Durability | Average (+1) |
Stress Boxes | 3 |
Refresh | 1 (3) |
Cred/Civ Rep Cost | +4 (Great) |
Traits | Access Jacks; Biobrain; Cortical Stack; Extra Limbs (6 Arms/Legs); Ghost-Rider Module; Large Target; Mesh Inserts; Olfactory Receptors; Pneumatic Limbs (2 Hind Legs); Prehensile Feet; Shape Adjusting; Stigma (Synth); Taste Receptors; Telescoping Limbs (4 Lower Arms/Legs) |
Stunts | Mobility (Grip Pads) |
Optional Stunts | |
Durability | Great (+4) |
Stress Boxes | 4 |
Refresh | 2 (3) |
Cred/Civ Rep Cost | +5 (Superb) (Owned Outright) |
Aspects | Heidi-Modded Synthtaur (No Expenses Spared) |
Traits | Access Jacks; Biomods; Cortical Stack; Direction Sense; Drive (Carnivorous Predator); Enhanced Vision; Environmental Adaptation (Heat, High Pressure); Ghost-Rider Module; Mesh Inserts; Mobility (Wings); Natural Weapon (Claws); Non-Mammalian Biochemistry; Enhanced Respiration; Prehensile Feet; Stigma (@-Rep); Temperature Intolerance (Cold) |
Stunts | Enhanced Senses (Vision); Mobility (Flight) |
Durability | Fair (+2) |
Stress Boxes | 3 |
Refresh | 1 (3) |
Cred/Civ Rep Cost | +5 (Superb) |
Traits | Access Jacks; Biomods; Cortical Stack; Environmental Adaptation (Gills, Cold, High Pressure); Ghost-Rider Module; Mesh Inserts; Natural Weapon (Claws); Semi-Bio Brain |
Stunts | Armor |
Durability | Good (+3) |
Stress Boxes | 4 |
Refresh | 1 (2) |
Cred/Civ Rep Cost | +4 (Great) |
Physical | [ ] | [ ] | [ ] | [ ] |
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Mental | [ ] | [ ] | [ ] | [X] |
Mild (1):
Moderate (1):
Severe (1):
Alexa
Fair (+2) | Program |
Average (+1) | InfoSec |