High Concept |
Secret Agent Man |
Psychic Agent Man |
Trouble |
In the End, as the Curtains Close the Masks Are Put Away |
Aspects |
Sympathy For the Devils |
Saving the World (One Way or Another)! |
Morph |
Handy Dandy Flexbot |
Double Stuffed Q-Morph |
Part-Time Morph, Part-Time Box |
I Can’t Believe It’s Not Titan Tech |
Name |
Aimbot |
Skills |
Infosec (+2) |
Cover (+1) |
Fantastic (+6) |
Eye-Rep, Will |
2 |
Superb (+5) |
X-Risk, Athletics, Cover |
3 |
Great (+4) |
Shoot, Infiltrate, Investigate |
3 |
Good (+3) |
Decieve, Somatics, Kinesics, Notice |
4 |
Fair (+2) |
Rapport, Provoke, Cred, Fight, Infosec |
5 |
Average (+1) |
Civ Rep, Hardware, Program, Xeno-Contact, Pilot, Medicine, Survival |
7 |
Mediocre (+0) |
|
Remaining Refresh |
6 = 17 - 3 (Ego Stunts) - 1 (Morph) - 4 (Morph Stunts) - 3 (Gear Stunt) |
Covert Assests |
May use Eye-Rep in place of other Reps |
Deep Cover |
May use a Downtime action to rearrange all Skills. Skill pyramid must remain the same. |
Deep Fake |
May use Cover in place of Decieve when your deceptions are in support of your cover identity. |
Relex Boosters |
The morph has lightning reflexes and is physically fast thanks to modifications to its nervous system, adrenal glands, or neural circuitry. You can activate reflex boosters to gain a +2 to physical actions where enhanced neural speed and reaction time come into play |
Shape Adjusting |
You can reshape yourself to fit into small spaces and can mimic the appearance of other synthmorph and bot types on a successful Deceive action. |
Strength |
The morph has cybernetic arms and legs, enhanced muscle fibers, pneumatic waldo arms, or some other augmentation to physical strength. You have +2 when bringing your enhanced strength to bear would make a significant difference. This can’t be used for attack or defend actions. |
Armor |
Every sentinel wears some type of body armor, even if it’s just armored street clothing or a vacsuit, but you’re a tank. In physical conf licts, you declare invulnerable defense (p. 87) against an attack in physical conflict once per session |
Medichines |
+2 to address morph consequences, and vs toxin and disease |
Stealth |
+2 to Infiltrate rolls to not be noticed |
Chem Sniffer |
Sniff chems |
Nanoscopic Vision |
Super tiny vision |
Mobility (Grip Pads) |
+2 to Athletics when climbing or clinging. |
| Psi Chi | Roland’s Space Time Sense |
| ^^ | Jill’s Emotional Control |
| ^^ | Heidi’s Hyperthymesia |
| Mimic | Base Stress: 0 / Bonus Stress: 2
| ^^ | In a setting where changing your body and face is not unusual, people learn to recognize habits and personality quirks more often. With just a few minutes of observation, you’re able to acquire an “imprint” of your target’s mind. Mimic grants +2 on a Cover vs. Cover roll to create an advantage that you can use when impersonating that ego.
| ^^ | Bonus: By focusing intensely on your target, you’re able to acquire the “imprint” extremely quickly, reducing the time to use this sleight to just a few seconds. |
Morph |
Flexbot |
Traits |
Access Jacks, Cortical Stack, Cyberbrain, Mesh Inserts, Mnemonic Augmentation, Puppet Sock, Modular Construction |
Stunts |
Shape Adjusting, Reflex Boosters |
Durability |
Average (+1) |
Stress Boxes |
3 |
Refresh Cost |
1 |
Cred/Civ Rep Cost |
Good (+3) |
Gear Stunts |
|
|—|—|
Nevermind, I’m Ryan Reynolds now.
- Who cares who I am right now. Let’s get this done, first. Fine, it’s Nick.
- Oh, wait. Never mind. The names James Nealy
- Adam Jensen just keeps showing up doesn’t he? He must be a great bodyguard. Slightly damaged fingers.
- Harold Hill is just your average hab to hab salesman. Everyone’s favorite local (who’s just come into town), there’s noone around who can get a better deal (just not for you).
- Adam Jensen has been hired once more to protect
Nenette the totally unrelated Jill.
- He’s back baby! The man, the myth, the legend, DAAAAAAAAAAAAAAAAAAAASH WAAAAAVEBREAKEEEEEEEER!
- John Doe, Because Fuck You.
- David Cross, Mesh consultant. Makes his pay in the inner systems advising corps… well, micro crops. Definitely has a real history.
- Norman Polk, small time camera man with big dreams. Hired on by Heidi as her cameraman for a very special episode. After his exempleary work at Cassick final birthday party the United Division decided to retain his services for their job at the Revival Project.
- Adam Jensen, mercenary with a focus on protection contracts. Currently hired on by Clean Sweep to guard the body of one of their weirdo poster girls. As part of this, he’s been forced to reskin his Guard morph as an old geezer and is now contractually obligated to answer to the name ‘Jeeves’.
- Dash Wavebreaker, Radical, Rich, Fucking Idiot. A tourist from the inner systems, Dash has come to Europa to ‘commune with the waves’ regardless of the lack of waves on Europa. In reality, ‘Dash’ is just Fredrich Meyer. Still rich, still an idiot, 2000% less interesting.
- Frank Fontaine, experienced gatecrasher medic. A
suspiciously convenient fortuitous hire for such an expedition. Clean Sweep had some concerns about his personality, but was reassured that his role would be primarily off camera.
9/26 Minor Milestone
9/19 Significant Milesone (+1 Skill)
9/12 Minor Milestone
9/5 Minor Milestone
8/29 Minor Milestone
8/22 Minor Milestone
8/15 Minor Milestone
8/8 Significant Milesone (+1 Skill)
8/1 Minor Milestone
7/25 Minor Milestone
7/18 Significant Milesone (+1 Skill)
7/11 Minor Milestone
7/4 Minor Milestone
6/27 Minor Milestone
6/13 Minor Milestone
6/6 Minor Milestone
5/30 Minor Milestone
5/23 Major Milestone (+1 Refresh, +1 Skill), 2 Minors
5/16 Minor Milestone
5/9 Minor Milestone
5/2 Minor Milestone
4/25 Minor Milestone
4/18 Significant Milesone (+1 Skill)
4/11 Minor Milestone
4/4 Minor Milestone
3/28 Significant Milesone (+1 Skill)
3/21 Minor Milestone
3/7 Minor Milestone
2/29 Significant Milesone (+1 Skill)
2/22 Minor Milestone
2/15 Significant Milesone (+1 Skill)
2/8 Minor Milestone
2/1 Minor Milestone
1/25 Minor Milestone
1/18 Minor Milestone
1/11 Significant Milesone (+1 Skill)
1/4 Minor Milestone
12/28 Minor Milestone
12/14 Minor Milestone
12/7 Minor Milestone
11/30 Minor Milestone
11/16 Downtime Part 2
11/9 Downtime Milestone (3 Minors)
11/2 Major Milestone (+1 Refresh, +1 Skill), 2 Minors
10/26 Significant Milesone (+1 Skill)
10/19 Minor Milestone
10/12 Significant Milesone (+1 Skill)
10/5 Minor Milestone
9/28 Minor Milestone
9/21 Minor Milestone
9/14 Minor Milestone
9/7 Downtime Milestone (3 Minors)
8/31 Major Milestone (+1 Refresh, +1 Skill), 2 Minors
8/24 Significant Milesone (+1 Skill)
8/17 Minor Milestone
8/3 Significant Milesone (+1 Skill)
7/27 Minor Milestone
7/20 Minor Milestone
7/13 Downtime Milestone (3 Minors)
7/6 Downtime Milestone (3 Minors)
6/29 Minor Milestone
6/22 Significant Milesone (+1 Skill)
6/15 Minor Milestone
6/8 Minor Milestone
6/1 Minor Milestone
5/25 Significant Milesone (+1 Skill)
5/18 Minor Milestone
5/12 Minor Milestone
5/5 Minor Milestone
4/27 Minor Milestone
4/20 Downtime Milestone (3 Minors)
4/13 Major Milestone (+1 Refresh, +1 Skill)
4/6 Minor Milestone
3/30 Minor Milestone
3/23 Significant Milesone (+1 Skill)
3/16 Minor Milestone
3/9 Minor Milestone
3/2 Minor Milestone
2/23 Minor Milestone
2/16 Downtime Milestone (3 Minors)
2/9 Minor Milestone
2/2 Major Milestone (+1 Refresh, +1 Skill)
1/26 Significant Milesone (+1 Skill)
1/19 Minor Milestone
1/12 Minor Milestone
1/5 Minor Milestone
12/29 Minor Milestone
12/15 Downtime Milestone (3 Minors)
12/8 Major Milestone (+1 Refresh, +1 Skill)
12/1 Minor Milestone
11/17 Minor Milestone
11/10 Minor Milestone
11/3 Significant Milesone (+1 Skill)
10/27 Minor Milestone
10/20 Minor Milestone
10/13 Significant Milesone (+1 Skill)
10/6 Minor Milestone
9/29 Minor Milestone
9/22 Minor Milestone
9/15 Minor Milestone
9/8 Minor Milestone
9/1 Minor Milestone
8/25 Significant Milesone (+1 Skill)
8/18 Minor Milestone
8/11 Minor Milestone
8/4 No Game
7/28 Significant Milesone (+1 Skill)
7/21 Minor Milestone
7/14 No Game
7/7 Minor Milestone
6/30 Minor Milestone
6/23 Downtime Milestone (3 Minors)
6/16 Major Milestone (+1 Refresh, +1 Skill)
6/9 Minor Milestone
6/2 Significant Milesone (+1 Skill)
5/26 Minor Milestone
5/19 Minor Milestone
5/12 Downtime Milestone (3 Minors)
5/5 Major Milestone (+1 Refresh, +1 Skill)
4/28 Significant Milesone (+1 Skill)
4/21 Minor Milestone
4/14 Minor Milestone
3/24 Minor Milestone
3/18 Significant Milesone (+1 Skill)
3/10 Minor Milestone
3/4 Major Milestone (+1 Refresh, +1 Skill)
2/24 Minor Milestone
2/17 Significant Milesone (+1 Skill)
2/3 Minor Milestone
1/27 Minor Milestone
1/20 Significant Milesone (+1 Skill)
1/13 Minor Milestone
1/6 Minor Milestone
12/30 Significant Milesone (+1 Skill)
12/16 Minor Milestone
12/9 Minor Milestone
12/3 Significant Milesone (+1 Skill)
11/18 Minor Milestone
11/11 Minor Milestone
11/4 Downtime Milestone (3 Minors)
10/28 Major Milestone (+1 Refresh, +1 Skill)
10/21 Minor Milestone
10/14 Minor Milestone
10/7 Significant Milestone (+1 Skill)
9/30 Minor Milestone
9/23 Minor Milestone
9/16 Significant Milestone (+1 Skill)
9/9 Minor Milestone
9/2 Minor Milestone
8/26 Downtime Milestone (3 Minors)
8/19 Major Milestone (+1 Refresh, +1 Skill)
8/12 Significant Milestone (+1 Skill)
7/29 Minor Milestone
7/22 Minor Milestone
7/15 Minor Milestone
7/8 Significant Milestone (+1 Skill)
7/1 Minor Milestone
6/24 Significant Milestone (+1 Skill)
6/17 Minor Milestone
25 Skill Points